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I n t r o d u c t i o n    t o    t h e    w o r l d    o f    C o l d    C i t y


"Malcolm's demo of Cold City at GenCon was an instant sell for me. I came into the demo knowing nothing about it, and the web of trust and instant action grabbed me immediately."
                 Clinton R Nixon, creator of 'The Shadow of Yesterday', 'The Princes Kingdom' and 'Donjon'

"Supernatural investigators in Cold War Berlin. I totally want to play this. Proof that you can come out of left field with a setting idea and still maintain clarity of concept."
                  Robin D Laws, creator of 'Over The Edge', 'Feng Shui' and 'The Dying Earth RPG'

"One of the best RPGs Iíve read in years. Full of well-developed ideas and with the potential to become a cult classic."
                   Olivier Legrand, RPGnet Review (read the full review here)

"It's a wonderful book, allowing the players to explore the darkness that engulfs the horror-filled streets of post-Nazi Berlin, while exploring the nature of the own group and characters as well."
                   Jeramy Ware, 2007 ENnie Awards Judge (read the full review here)

"The concept is a winner straight off. The post-war Berlin setting is charged with potential and atmosphere,and is ideally suited for horror."
                   Ben Chapman, RPGnet Review (read the full review here)


Berlin, 1950: World War 2 has been over for five years...

...but another war carries on in the shadows.

As the Cold War rages in the full glare of the world media, the Underground War is fought in ruined bunkers, dank tunnels, building sites, and bombed out apartment blocks.

In the divided city of Berlin, the Reserve Police Agency hunts down monsters left over from sinister experiments and twisted technology. Things from beyond our space and time, strange creatures altered by bizarre machines, the decayed corpses of undead soldiers, things that hide in the darkness.

But the Reserve Police Agency itself is riven by suspicion, mistrust and political ambition. The four occupying powers of Britain, France, the USA and the USSR all see the need for the RPA, all contribute personnel, all have their own agendas. 

In 'Cold City' you take the role of a member of the RPA, those secretive Cold War monster hunters. Characters are defined not just by who they are and what they are like, but by the views of the other characters and the trust that they have in them. For each character is, at the outset, seen as a national stereotype, a cliched representative of their chosen nation. But is this really the case? Do they live up to the stereotype or do they show themselves to be wholly unique individuals? And how does this affect the trust that the other character have in them?

'Cold City' is written by Malcolm Craig (a|state) and illustrated by Stuart Beel (SLA Industries, Changeling, Werewolf and many other RPGs and CCGs) and Paul Bourne (a|state, Cold City, Hot War and many others).


Whats new in version 1.1

This new version of the game takes all the good stuff from the Cold City Companion and incorporates it in the main book. There's also a slightly revised system chapter, with changes to give smoother play and more advice on participating in the game.

However, if you have the original version of Cold City, have no fear! There's no need to buy the v1.1 book or PDF. The revised system chapter can be downloaded for free from the Cold City Downloads page.


Book Details

AUTHOR: Malcolm Craig

ILLUSTRATORS: Paul Bourne and Stuart Beale

PRICE: $28/£15



See it at GenCon US (14-17 August 2008) on the Play Collective booth


click here to download the free Cold City v1.1 preview


Other Cold City (v1.0) Reviews:

D20 Magazine Rack

Gamester at Large






Click here to buy a PDF version of Cold City v1.1 from Drivethru RPG

Click here to buy a print version from our shop


Click here for more information on the first COLD CITY supplement: The Dossier

Click here to buy the PDF from Indie Press Revolution

Click here to buy the PDF from RPGnow.com