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Contested Ground Studios Forum Index
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  Topic: Layout and Content
Malcolm

Replies: 9
Views: 66

PostForum: Sunshine System   Posted: Wed Sep 08, 2010 9:30 pm   Subject: Layout and Content
I disagree as it works great for Savage Worlds. and is much easier to read and find the headings you are looking for.

I'll now need to take a look at SW and see how they handle their layout. Are th ...
  Topic: Fulcrum City
Malcolm

Replies: 3
Views: 31

PostForum: Sunshine System   Posted: Wed Sep 08, 2010 10:26 am   Subject: Fulcrum City
Absolutely! With that in mind, do you plan on referencing different "districts" or something to that affect in the advertisement/article section? This could give different locations within ...
  Topic: Layout and Content
Malcolm

Replies: 9
Views: 66

PostForum: Sunshine System   Posted: Wed Sep 08, 2010 10:24 am   Subject: Layout and Content
Assuming these are going to be digest sized books, then two column layout is very inefficient.

- Neil.

Yes, like our other digest sized titles, we'll be sticking with a single column layout. Not ...
  Topic: Layout and Content
Malcolm

Replies: 9
Views: 66

PostForum: Sunshine System   Posted: Tue Sep 07, 2010 9:15 am   Subject: Re: Layout and Content
With the understand that this is a draft, do you plan on adjusting the layout of the rules section so that it is easier to read?

Considering only the Situation and Character creation sections, the ...
  Topic: Fulcrum City
Malcolm

Replies: 3
Views: 31

PostForum: Sunshine System   Posted: Tue Sep 07, 2010 9:10 am   Subject: Fulcrum City
It's an excellent point and one which certainly goes to the core of a lot of stuff in Sunshine. When designing a game, my preference has always (whether consciously or unconsciously) has always been t ...
  Topic: Contact Details
Malcolm

Replies: 0
Views: 8

PostForum: Sunshine Actual Play   Posted: Mon Sep 06, 2010 1:47 pm   Subject: Contact Details
If you need to get in touch with me in a non-public way, then there are several ways to do that:

You can send me a personal message through the forum.

By email at: malcolm[at]contestedground[dot ...
  Topic: Contact Details
Malcolm

Replies: 0
Views: 12

PostForum: Sunshine System   Posted: Mon Sep 06, 2010 1:46 pm   Subject: Contact Details
If you need to get in touch with me in a non-public way, then there are several ways to do that:

You can send me a personal message through the forum.

By email at: malcolm[at]contestedground[dot ...
  Topic: Contact Details
Malcolm

Replies: 0
Views: 10

PostForum: Sunshine Influences & Inspirations   Posted: Mon Sep 06, 2010 1:46 pm   Subject: Contact Details
If you need to get in touch with me in a non-public way, then there are several ways to do that:

You can send me a personal message through the forum.

By email at: malcolm[at]contestedground[dot ...
  Topic: New colour film of London during the blitz
Malcolm

Replies: 1
Views: 13

PostForum: HW background   Posted: Mon Sep 06, 2010 1:13 pm   Subject: New colour film of London during the blitz
That's a great little piece of film. Thanks for posting the link.

Cheers
Malcolm
  Topic: Department S (and 'spy-fi')
Malcolm

Replies: 2
Views: 22

PostForum: Sunshine Influences & Inspirations   Posted: Mon Sep 06, 2010 1:09 pm   Subject: Department S (and 'spy-fi')
Part of the game situation setup is choosing a 'tone' (page 18 of the game text) for the game (if you've seen Hot War or Cold City, this will be very familiar!). So, yes, there is the opportunity to s ...
  Topic: Character/Situation Creation: Log Lines
Malcolm

Replies: 3
Views: 55

PostForum: Sunshine System   Posted: Mon Sep 06, 2010 11:05 am   Subject: Character/Situation Creation: Log Lines
That's great stuff, thanks Sebastian.

Bringing an 'answer in play' question into the character log line is so obviously the way to tie things together and make them more impactful that I completely ...
  Topic: GM's character
Malcolm

Replies: 1
Views: 22

PostForum: Sunshine System   Posted: Mon Sep 06, 2010 10:55 am   Subject: GM's character
That's an interesting take on it. To give context to the 'GMs character gets improvement thing', it stemmed from our rotating-GM experience with Dogs in the Vineyard. At the end of each session, the G ...
  Topic: Posting Actual Play?
Malcolm

Replies: 0
Views: 9

PostForum: Sunshine Actual Play   Posted: Mon Sep 06, 2010 9:41 am   Subject: Posting Actual Play?
If you have actually played Sunshine, then a vital part of the development process is hearing about how it went for you and the other people who took part. What was bad, what was good, what things mad ...
  Topic: Apocalypse|State
Malcolm

Replies: 12
Views: 100

PostForum: a|state system   Posted: Mon Sep 06, 2010 9:37 am   Subject: Apocalypse|State
That sounds like a great idea, and much less of a headache for you!

Cheers
Malcolm
  Topic: Department S (and 'spy-fi')
Malcolm

Replies: 2
Views: 22

PostForum: Sunshine Influences & Inspirations   Posted: Mon Sep 06, 2010 9:24 am   Subject: Department S (and 'spy-fi')
Reading the Department SThe Man From UNCLE and The Avengers being ones that immediately spring to mind.

Secondly, the page mentioned the term '[url=http://en.wikipedia.org/wiki/Spy-fi]spy-fi'. Now, ...
  Topic: Character/Situation Creation: Log Lines
Malcolm

Replies: 3
Views: 55

PostForum: Sunshine System   Posted: Sun Sep 05, 2010 5:41 pm   Subject: Character/Situation Creation: Log Lines
Note: If you're interested in the full text of the game, with all the bits and pieces that you can check out and give feedback on, then just email me at: malcolm

The final part of creation characte ...
  Topic: Alt1977 by Alex Varanese
Malcolm

Replies: 0
Views: 39

PostForum: Sunshine Influences & Inspirations   Posted: Sat Sep 04, 2010 10:47 am   Subject: Alt1977 by Alex Varanese
One of the things that really kick started Sunshine was the incredible [url=http://www.behance.net/gallery/alt1977-we-are-not-time-travelers/545221]series of fake advertisements under the Alt1977 bann ...
  Topic: Apocalypse|State
Malcolm

Replies: 12
Views: 100

PostForum: a|state system   Posted: Sat Sep 04, 2010 10:41 am   Subject: Apocalypse|State
This stuff is great. One thing that has always be under discussion was some means of creating and making Burghs (or areas in general) vibrant and influential on play. This seems to be heading in the r ...
  Topic: First Playtest, August 30,'10
Malcolm

Replies: 0
Views: 38

PostForum: Sunshine Actual Play   Posted: Sat Sep 04, 2010 10:15 am   Subject: First Playtest, August 30,'10
This was

Last night saw the very first test in play of the situation and character creation system for Sunshine. A brief explanation: Sunshine is a sort-of-a-pastiche of cyberpunk, set in 1974 in ...
  Topic: What is Sunshine?
Malcolm

Replies: 3
Views: 152

PostForum: Sunshine Influences & Inspirations   Posted: Sat Sep 04, 2010 10:09 am   Subject: What is Sunshine?
This looks fantastic. Life on Mars meets Bladerunner?
John

Potentially, yes. Now, there's a couple of things for the Mediography!

Cheers
Malcolm
 
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